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1. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
The sovereignty tab in alliance window needs a way to show and sort on current vulnerability status. This is needed so I can quickly see what is contested or vulnerable so I can go defend it. The status column shows this but the sorting is by let...
- by Nalha Saldana - at 2015.08.25 20:45:45
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2. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
These changes might be good to fix the extreme use of this weapon system but the problem isnt the weapon system! The ships that are popular for these are the Moa, Eagle and mostly the Tengu. What is the actual problem then? A typical fleet Moa f...
- by Nalha Saldana - at 2015.03.06 20:28:26
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Can you please please please turn amarr, gallente and 1 of the minmatar recons into proper armor tankers with more low slots? The current slots make no sense for the races and forces armor fleets to use t3s for webs and other ewar..
- by Nalha Saldana - at 2014.12.19 18:02:57
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4. Improved Certificates - in Player Features and Ideas Discussion [original thread]
Maybe someone wants to discuss this topic today?
- by Nalha Saldana - at 2014.10.18 10:58:00
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5. rorqual rethink - in Player Features and Ideas Discussion [original thread]
Resource wrote: Make a rorqual anchorable so it can't be bumped. Considering it gains 10x mass with the industry core going this is pretty much already the case. My vision of the rorqual would be after they nerf gang links to gridwide range...
- by Nalha Saldana - at 2014.10.18 10:57:00
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6. Improved Certificates - in Player Features and Ideas Discussion [original thread]
The current certificates are sure a ton better than the old ones ever were, no doubt about that but they are designed in a odd way. Right now the certificate level 1-3 are pretty much the same with some random levels here and there. I would like ...
- by Nalha Saldana - at 2014.10.15 19:23:00
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Aww suddenly its possible to jump a JF to stain from lowsec, I was hoping to make a living out there because its inaccessible
- by Nalha Saldana - at 2014.10.09 21:24:00
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8. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Example: Incursions pilots vs. Wormhole pilots. They are separate conflict mechanics that do not affect each other. They are additions to the sandbox... but the do not add to the overall interaction between people in the ga...
- by Nalha Saldana - at 2014.10.05 23:06:00
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9. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: but the more manufactured goals the less drive there is to make your own I don't agree with this in the slightest, multiplayer activity leads to more activity (to a point)
- by Nalha Saldana - at 2014.10.05 22:49:00
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10. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
The thing is that conflict drivers don't step on what sandboxy thing you're doing, they can both exist within the same system. Conflict drivers even bring more content to use the sandbox around, when there are reasons to hate someone for what they...
- by Nalha Saldana - at 2014.10.05 22:23:00
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11. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Nalha Saldana wrote: Lugh Crow-Slave wrote: you see this is a lovely little sandbox game where you set your own goals If only it was that easy Don't take this the wrong way... but that sounds like a personal prob...
- by Nalha Saldana - at 2014.10.05 21:43:00
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12. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you see this is a lovely little sandbox game where you set your own goals If only it was that easy
- by Nalha Saldana - at 2014.10.05 21:34:00
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13. Player corp shooting - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Nalha Saldana wrote: Thats another change I would like, I dont think it should be so easy to duck a wardec. Give the people who leaves a wardecced corp something like a week while they cant join any other corp. All I wan...
- by Nalha Saldana - at 2014.10.05 21:20:00
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14. More goal oriented PvP - in Player Features and Ideas Discussion [original thread]
EVE is filled with something I've grown to dislike lately, random PvP without goals. If you gank for isk, wardec to take POSes down or even just fight a war because you hate someone that's fine, that's what EVE is supposed to be about. Instead we ...
- by Nalha Saldana - at 2014.10.05 21:12:00
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15. Player corp shooting - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Nalha Saldana wrote: Btw instead of AWOXers using the brain dead "lol you invited me, nao you die" wouldn't it be more fun to lure them into lowsec or a wormhole where you can kill them as much as you want within the set ...
- by Nalha Saldana - at 2014.10.05 21:02:00
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16. Player corp shooting - in Player Features and Ideas Discussion [original thread]
Btw instead of AWOXers using the brain dead "lol you invited me, nao you die" wouldn't it be more fun to lure them into lowsec or a wormhole where you can kill them as much as you want within the set rules? There are a bunch of other ways to hurt...
- by Nalha Saldana - at 2014.10.05 20:33:00
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17. Player corp shooting - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: GordonO wrote: If you going to pay for the game.. you should be able to enjoy it youre way.... so its going to be very interesting in the near future.. You are incorrect. Whenever you buy a game, you play it the way th...
- by Nalha Saldana - at 2014.10.05 20:25:00
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18. Player corp shooting - in Player Features and Ideas Discussion [original thread]
Thanks for some great input Iain, you ahve some very compelling reasons for a system like this to stay but I have one problem with this: Is a corp really the right mechanic for something like this? There should be a extended multi duel menu for th...
- by Nalha Saldana - at 2014.10.05 18:32:00
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19. Player corp shooting - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Nalha Saldana wrote: FT Diomedes wrote: Being able to backstab, pillage, and burn those who trust you has always been a fundamental part of Eve. I'm not going to say that it is a positive thing, but it is a part of Eve....
- by Nalha Saldana - at 2014.10.05 17:58:00
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20. Player corp shooting - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Being able to backstab, pillage, and burn those who trust you has always been a fundamental part of Eve. I'm not going to say that it is a positive thing, but it is a part of Eve. Until CCP decides that they might attract m...
- by Nalha Saldana - at 2014.10.05 17:38:00
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